Introduction
The Assault Rifle in 100 Days at Sea stands out as a generalist’s weapon that excels in firefights near cover. Whether you’re clearing Frogspawn or engaging other players, this reliable firearm offers a unique burst mechanic that keeps you firing even while moving behind walls. In this complete 100 Days at Sea Assault Rifle guide, we’ll break down every stat, explain how to obtain it, share advanced tactics, and show you how upgrading can turn it into a true powerhouse. By the end, you’ll know exactly how to leverage the 100 Days at Sea Assault Rifle to dominate the island.
Overview of the Assault Rifle
The Assault Rifle is classified as a Military‑tier weapon in Badorkbee Games’ survival title. It’s designed for versatility, but its true strength lies in its burst‑firing mechanic. Unlike most guns, the Assault Rifle continues to fire its volley even when you move behind cover, allowing you to peek, shoot, and hide without interrupting your attack. This makes it ideal for players who like to control engagements around walls and obstacles.
The weapon fires multiple rounds in a single volley and can queue targets. If the first target is killed mid‑volley, the Assault Rifle automatically switches to the next queued enemy until the volley ends or no targets remain. This ability makes it highly effective against groups of weak enemies like Frogspawn.
According to the game’s wiki, all weapons except Tier‑4 have a chance to spawn on available spawners outside of water. The Assault Rifle is no exception, so you’ll need to search the island’s weapon racks and crates to find one.
Assault Rifle Detailed Stats
Below are the base (non‑upgraded) stats for the Assault Rifle, as extracted from the game’s official data.
| Stat | Value |
|---|---|
| Damage per shot | 20 |
| Rate of Fire | 857.14 RPM (~14.3 shots/sec) |
| Volley (shots per burst) | 21 |
| Volley Damage (total) | 420 |
| Aim Time | 0.45 seconds |
| Recover Time | 1.40 seconds |
| Movement Speed while firing | 94% of base (~15.04 studs/sec) |
| Range | 200 studs |
| Accuracy | Average |
| Magazine Capacity | 42 rounds |
| Weight | 1 weight unit |
| Ammo Box Quantity | 30 rounds per box |
| Ammo Box Weight | 0.5 weight units |
| Refill per interval | 5 rounds |
Note: The game uses “studs” as its distance unit; 200 studs is roughly the length of a few small buildings.
How to Obtain the Assault Rifle
The Assault Rifle is not a guaranteed spawn like the Bolt‑Action Rifle at Stone Ruins. Instead, it appears randomly on weapon spawners across the map. Because it’s a Military‑tier weapon, it’s rarer than basic rifles but still reasonably common if you search high‑traffic areas. Many community members report finding it inside secured crates and B‑Corp Beacons as well. There’s no single guaranteed location, so you’ll need to scavenge thoroughly and keep an eye out for the distinctive weapon model.
If you want to test the Assault Rifle before committing to a run, visit the Gun Range in the Lobby. There you can try every weapon with unlimited ammo against practice targets. This is a great way to get a feel for its burst mechanic and recoil pattern.
Tips for Using the Assault Rifle Effectively
Mastering the Assault Rifle requires understanding its unique strengths. Here are actionable tips drawn from both the game’s mechanics and player experience:
- Use cover to sustain fire: Pop out from behind a wall, fire a few rounds, and duck back. The burst continues while you’re behind cover, so you can deal damage without exposing yourself for long. This is especially powerful against players with slow‑firing weapons.
- Queue targets to clear groups: Click on multiple enemies while aiming or firing. The weapon will automatically switch if the first target dies mid‑volley. This lets you mow down a cluster of Frogspawn or PMCs in seconds.
- Manage ammo carefully: With only 5 rounds per refill from an ammo box, you’ll burn through your magazine quickly. Always carry at least one spare ammo box (weight 0.5) and consider using the upgrade station to increase capacity.
- Pair with fast reflexes: The aim time is only 0.45 seconds, one of the fastest among automatic weapons. Use this to win close‑ to medium‑range encounters by firing first and forcing the enemy behind cover.
- Upgrade before big fights: Visit the upgrade station as soon as you can. The damage and capacity boosts make a noticeable difference, and the reduced weight frees up inventory space for extra ammo or utility items.
Assault Rifle vs. Other Weapons
The Assault Rifle competes with other Military and Advanced weapons. Below is a comparison with the Assault Shotgun, another popular choice.
| Attribute | Assault Rifle | Assault Shotgun |
|---|---|---|
| Damage per shot | 20 | 10 |
| Volley shots | 21 | 25 |
| Volley damage (base) | 420 | 1,500 |
| Rate of fire | 857.14 RPM | 428.57 RPM |
| Aim time | 0.45 seconds | 1.0 seconds |
| Recover time | 1.40 seconds | 2.0 seconds |
| Movement speed | 94% | 25% |
| Range | 200 studs | 200 studs |
| Accuracy | Average | Good |
| Ammo capacity | 42 | 20 |
| Weight | 1 | 1.5 |
The Assault Rifle offers superior mobility and faster handling, while the Assault Shotgun delivers devastating close‑range burst damage. Choose the Assault Rifle if you prefer hit‑and‑run tactics; pick the shotgun if you plan to rush enemies at point‑blank range.
Upgrading the Assault Rifle
The upgrade station can modify any non‑Alien weapon. For the Assault Rifle, the changes are significant:
- Damage increased by 25% (rounded to nearest whole number)
- Ammo Capacity increased by 25% and rounded up to the nearest whole number
- Weight reduced by 0.25 units (from 1 to 0.75)
- Ammo Box Quantity increased proportionally (from 30 to 38 rounds)
Here’s a side‑by‑side comparison of base and upgraded stats:
| Stat | Base | Upgraded |
|---|---|---|
| Damage | 20 | 25 |
| Magazine Capacity | 42 | 53 |
| Weight | 1 | 0.75 |
| Ammo Box Quantity | 30 | 38 |
| Volley Damage (total) | 420 | 525 |
The upgrade doesn’t change fire rate, aim time, or recovery, but the extra damage and ammo make the Assault Rifle significantly more lethal. Many experienced players consider the upgraded version one of the best all‑round weapons in the game.
Frequently Asked Questions
Q: Is the Assault Rifle the best weapon in 100 Days at Sea?
A: It depends on your playstyle. The 100 Days at Sea Assault Rifle is widely praised for its versatility, but weapons like the Sniper Rifle or Flamethrower excel in specific situations. Player experience suggests it’s a top‑tier choice for players who value mobility and sustained fire.
Q: How do I reload the Assault Rifle?
A: Reloading is done by using an ammo box from your inventory. Equip the box and left‑click to refill your magazine. Each box provides 5 rounds per interval (or 38 if upgraded). The process takes a few seconds and requires you to stand still.
Q: Can I use the Assault Rifle underwater?
A: The game’s wiki notes that weapons are available on spawners outside of water, but does not restrict their use while swimming. Community reports indicate that you can fire the Assault Rifle underwater, though accuracy may decrease.
Q: Does the upgrade station affect the burst mechanic?
A: No. Upgrading only modifies damage, ammo capacity, and weight. The burst size, aim time, recovery, and movement speed remain unchanged. The Volley damage increases proportionally with damage per shot.
For more background on the game and its weapons, check the official Roblox page for 100 Days at Sea official game page. Happy hunting!